31 research outputs found

    Of assembling small sculptures and disassembling large geometry

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    This thesis describes the research results and contributions that have been achieved during the author’s doctoral work. It is divided into two independent parts, each of which is devoted to a particular research aspect. The first part covers the true-to-detail creation of digital pieces of art, so-called relief sculptures, from given 3D models. The main goal is to limit the depth of the contained objects with respect to a certain perspective without compromising the initial three-dimensional impression. Here, the preservation of significant features and especially their sharpness is crucial. Therefore, it is necessary to overemphasize fine surface details to ensure their perceptibility in the more complanate relief. Our developments are aimed at amending the flexibility and user-friendliness during the generation process. The main focus is on providing real-time solutions with intuitive usability that make it possible to create precise, lifelike and aesthetic results. These goals are reached by a GPU implementation, the use of efficient filtering techniques, and the replacement of user defined parameters by adaptive values. Our methods are capable of processing dynamic scenes and allow the generation of seamless artistic reliefs which can be composed of multiple elements. The second part addresses the analysis of repetitive structures, so-called symmetries, within very large data sets. The automatic recognition of components and their patterns is a complex correspondence problem which has numerous applications ranging from information visualization over compression to automatic scene understanding. Recent algorithms reach their limits with a growing amount of data, since their runtimes rise quadratically. Our aim is to make even massive data sets manageable. Therefore, it is necessary to abstract features and to develop a suitable, low-dimensional descriptor which ensures an efficient, robust, and purposive search. A simple inspection of the proximity within the descriptor space helps to significantly reduce the number of necessary pairwise comparisons. Our method scales quasi-linearly and allows a rapid analysis of data sets which could not be handled by prior approaches because of their size.Die vorgelegte Arbeit beschreibt die wissenschaftlichen Ergebnisse und Beiträge, die während der vergangenen Promotionsphase entstanden sind. Sie gliedert sich in zwei voneinander unabhängige Teile, von denen jeder einem eigenen Forschungsschwerpunkt gewidmet ist. Der erste Teil beschäftigt sich mit der detailgetreuen Erzeugung digitaler Kunstwerke, sogenannter Reliefplastiken, aus gegebenen 3D-Modellen. Das Ziel ist es, die Objekte, abhängig von der Perspektive, stark in ihrer Tiefe zu limitieren, ohne dass der Eindruck der räumlichen Ausdehnung verloren geht. Hierbei kommt dem Aufrechterhalten der Schärfe signifikanter Merkmale besondere Bedeutung zu. Dafür ist es notwendig, die feinen Details der Objektoberfläche überzubetonen, um ihre Sichtbarkeit im flacheren Relief zu gewährleisten. Unsere Weiterentwicklungen zielen auf die Verbesserung der Flexibilität und Benutzerfreundlichkeit während des Enstehungsprozesses ab. Der Fokus liegt dabei auf dem Bereitstellen intuitiv bedienbarer Echtzeitlösungen, die die Erzeugung präziser, naturgetreuer und visuell ansprechender Resultate ermöglichen. Diese Ziele werden durch eine GPU-Implementierung, den Einsatz effizienter Filtertechniken sowie das Ersetzen benutzergesteuerter Parameter durch adaptive Werte erreicht. Unsere Methoden erlauben das Verarbeiten dynamischer Szenen und die Erstellung nahtloser, kunstvoller Reliefs, die aus mehreren Elementen und Perspektiven zusammengesetzt sein können. Der zweite Teil behandelt die Analyse wiederkehrender Stukturen, sogenannter Symmetrien, innerhalb sehr großer Datensätze. Das automatische Erkennen von Komponenten und deren Muster ist ein komplexes Korrespondenzproblem mit zahlreichen Anwendungen, von der Informationsvisualisierung über Kompression bis hin zum automatischen Verstehen. Mit zunehmender Datenmenge geraten die etablierten Algorithmen an ihre Grenzen, da ihre Laufzeiten quadratisch ansteigen. Unser Ziel ist es, auch massive Datensätze handhabbar zu machen. Dazu ist es notwendig, Merkmale zu abstrahieren und einen passenden niedrigdimensionalen Deskriptor zu entwickeln, der eine effiziente, robuste und zielführende Suche erlaubt. Eine simple Betrachtung der Nachbarschaft innerhalb der Deskriptoren hilft dabei, die Anzahl notwendiger paarweiser Vergleiche signifikant zu reduzieren. Unser Verfahren skaliert quasi-linear und ermöglicht somit eine rasche Auswertung auch auf Daten, die für bisherige Methoden zu groß waren

    A framework for digital sunken relief generation based on 3D geometric models

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    Sunken relief is a special art form of sculpture whereby the depicted shapes are sunk into a given surface. This is traditionally created by laboriously carving materials such as stone. Sunken reliefs often utilize the engraved lines or strokes to strengthen the impressions of a 3D presence and to highlight the features which otherwise are unrevealed. In other types of reliefs, smooth surfaces and their shadows convey such information in a coherent manner. Existing methods for relief generation are focused on forming a smooth surface with a shallow depth which provides the presence of 3D figures. Such methods unfortunately do not help the art form of sunken reliefs as they omit the presence of feature lines. We propose a framework to produce sunken reliefs from a known 3D geometry, which transforms the 3D objects into three layers of input to incorporate the contour lines seamlessly with the smooth surfaces. The three input layers take the advantages of the geometric information and the visual cues to assist the relief generation. This framework alters existing techniques in line drawings and relief generation, and then combines them organically for this particular purpose

    Nightside condensation of iron in an ultra-hot giant exoplanet

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    Ultra-hot giant exoplanets receive thousands of times Earth's insolation. Their high-temperature atmospheres (>2,000 K) are ideal laboratories for studying extreme planetary climates and chemistry. Daysides are predicted to be cloud-free, dominated by atomic species and substantially hotter than nightsides. Atoms are expected to recombine into molecules over the nightside, resulting in different day-night chemistry. While metallic elements and a large temperature contrast have been observed, no chemical gradient has been measured across the surface of such an exoplanet. Different atmospheric chemistry between the day-to-night ("evening") and night-to-day ("morning") terminators could, however, be revealed as an asymmetric absorption signature during transit. Here, we report the detection of an asymmetric atmospheric signature in the ultra-hot exoplanet WASP-76b. We spectrally and temporally resolve this signature thanks to the combination of high-dispersion spectroscopy with a large photon-collecting area. The absorption signal, attributed to neutral iron, is blueshifted by -11+/-0.7 km s-1 on the trailing limb, which can be explained by a combination of planetary rotation and wind blowing from the hot dayside. In contrast, no signal arises from the nightside close to the morning terminator, showing that atomic iron is not absorbing starlight there. Iron must thus condense during its journey across the nightside.Comment: Published in Nature (Accepted on 24 January 2020.) 33 pages, 11 figures, 3 table

    Feature Preserving Depth Compression of Range Images

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    compressed with linear scaling; (d) Result achieved with our approach; (c) and (d) are both compressed to 2 % of their former depth In this paper we present a new and efficient method for the depthcompression of range images in a feature preserving way. Given a range image (a depth field), the problem studied in the paper consists of achieving a high compression of the depth data while preserving (or even enhancing) perceptually important features of the image. Our approach works in the gradient domain. It combines a linear rescaling scheme with a simple enhancing technique applied to the gradient of the image. The new depth field is obtained from the enhanced and rescaled derivatives of initial range image. By four parameters a user can steer the compression ratio and the amount of details to be perceivable in the outcome. Experiments have shown that our method works very well even for high compression ratios. Applications can be of artistic nature e.g. embossment, engraving or carving

    Relief stylization from 3D models using featured lines

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    Digital reliefs mimic the style of their real life counterparts, and hence offer an elegant depiction of a 3D shape. Despite an increasing amount of research on digital relief generation in computer graphics, little has been reported on the generation of abstract sculpture forms using pure engraved lines. In this paper, we present a method to create a relief-like sculpture using lines extracted from 3D Objects. Our relief generation process is different from other previous works: our method uses lines to present the geometric shape while others rely on the smooth surface to convey the shape information. Such a relief-like art piece can be easily machined since only the lines need to be carved. Existing research mainly focuses on the generation of relief-like sculptures by developing complex algorithms to produce the curvy surfaces which convey the impression of depth. Little attention has been paid to the importance of lines in the stylization of sculptures. We notice that the lines can co-exist with a created relief-like sculpture to either enhance or alter the effects. A simplified type of art piece can be easily machined if the lines are only to be carved into a flat the plane. The manufacturing cost is a small fraction compared to making a real relief with complex shapes
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